
PES 2021 Fuma Real Football Gameplay Update 2026
PES 2021 Fuma Real Football Gameplay 2026 – creator “Ruben Cerlem” has released a new version of the gameplay for eFootball Pro Evolution Soccer 2021.
From the Author:
After numerous internal testing versions and about two months of work, I have finally achieved what I believe is the most realistic gameplay I could achieve. This gameplay focuses on refining many details that typically drive gameplay editors crazy, and is ultimately based on one of Zappingol’s gameplays, which, as I’ve said since the beginning of gameplay editing, is very close to what we’re all looking for.
However, I want to clarify two important points. First, as some of you already know, I previously released a version using a LUA file. However, recurring issues were discovered, particularly with player teleportation and ball loss. Because of this, it became clear that continuing to use this file is not a stable or reliable solution. Secondly, despite efforts to make some aspects of the gameplay as realistic as possible, the game engine and its limitations prevent further adjustments beyond the current state.
One such limitation is the avoidance of unnecessary long passes. The maximum reduction I was able to achieve is around 15-20%, so they will inevitably occur, but with less frequency. Below are the main changes and improvements to the gameplay:
1. Improved ball physics.
2. More realistic game tempo. Recommended speed: 0 (SpeedServer2 optional, at the team’s discretion).
3. Improved defender positioning and movement.
4. More compact midfielders and defenders during defensive phases (depending on team tactics).
5. More natural movement off the ball.
6. Greater variety of gameplay against the computer (depending on tactics and strategy).
7. Teams in possession can quickly move the ball around or use a more patient attacking buildup.
8. More dribbling, feinting, and dribbling attempts (1v1 and 2v1) depending on the match context.
9. Improved goalkeepers: more demanding, but still fair.
10. Improved player contact, allowing for more aggressive play, without fouls for minor collisions.
11. More complex and demanding free kick mechanics.
12. More agile players in turning and controlling the ball.
13. Incorrect control when receiving short or long passes. The ball no longer sticks to the foot like a magnet (depending on the player’s control stats).
14. Matches against AI have become more challenging and tense. Recommended difficulty: Legend.
15. Reduced the number of pointless long passes for possession-oriented teams, within the engine’s capabilities.
Installation instructions:
1. Copy the dt13 and dt18 files to the data folder (backup any existing files).
2. Download the executable file corresponding to your game version and place it in the game’s root folder (backup the original executable).
3. Recommended speed: 0.
SpeedServer2 can be used, but this gameplay is designed for 0.
Credits:
Ruben Cerlem.
















